

See the Cue sheet (.cue) page for more info. Ensure that the CUE sheet is properly set up in order for the game to run. The ones that you might need are:įor most systems, Mednafen only needs the rom file but to load, Mednafen requires CUE sheets to know where the music data is. Mednafen is very picky about which BIOS to use. BIOS files need to be placed into a folder called "firmware" in your Mednafen directory. Most cores do not require any BIOS except for the PS1, PCE-CD and PC-FX cores. RetroArch uses the Atari Lynx, PS1, PCE, Neo-Geo Pocket, Sega Saturn, Virtual Boy, and WonderSwan cores of Mednafen, so it might make sense to use that instead. It is unknown at this time whether Mednafen's GBA core is better than VBA-M (but it's likely not true). This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha. For instance, the SNES core is based on an old outdated version of bSNES. These cores might even be based on out-dated versions. Other cores are less useful, as there are better options in stand-alone emulators (NES, Genesis, Master System and SNES). (Sidenote, is Vulkan a thing for the X7 Atom drivers? Because it looks like it's not at all.Mednafen only has a command line interface, so its interface might be slightly challenging to people that have never used an emulator with a command line interface. (Sidenote, is Vulkan a thing for the X7 Atom drivers? Because it looks like it's not at all.) Or, y'know, someone optimize years-old PSX plugins for obscure portable computers running integrated graphics. My only hope is that Libretro Beetle PSX Hardware is finished in the near future and performs decently to work as a viable replacement for ePSXe. And adjust accordingly to the game.įor example, SOTN needs framebuffer and threads set to max for the special tile manipulation effects. I recommend, for the PS1, using OpenGL2 Core and taking advantage of per-game configuration. I don't think they are really taking good advantage of the iGPU, since PJ64 and Glide(N)64 work just fine. The Atom is more than enough CPU wise to emulate the system fine (Literally only 20% of the CPU runtime), but for some reason any video plugin (In relation to ePSXe) is either outdated with bad compatibility (D3D), looks bad (D3D, again), or performs bad (Everything except D3D and OpenGL2 Core). For whatever reason, video in relation to PSX is a wonky thing.
